Computação Móvel › 44139

código no paco
44139
área científica
Informática / Sistemas de Informação
créditos
6
escolaridade
ensino teórico-prático (TP) - 3 horas/semestre
idioma(s) de lecionação
a inserir brevemente
objectivos

Handheld devices promise to dominate the future of software platforms as a result of the rapid convergence of computers and mobile phones. Among the existing mobile operating systems, both Android and iOS are the popular options, particularly with developers because of its high level API that allows easy integration with hardware (e.g. GPS, accelerometers, etc) and the availability of web services (e.g. maps). Although initially designed for mobile devices, they are becoming appealing for its other usages (e.g. tablets) because of numerous features found primarily in more ‘powerful’ enterprise solutions.

In this course, we will learn to design, implement, and deploy a location/context-aware Android and iOS application. Topics to be covered include basic user interfaces, application design, concurrency, and location-aware and other context-aware programming. The course may need basic web services/REST concepts for their use as application resources. Parallels between Android, IOS and other solutions like J2EE (an enterprise solution) will be established.


The course objectives are two-fold:

- Hands-on approach on Android and iOS programming (lab and homework).

- Focus on mobile frameworks design patterns and architectural options and establish a parallel between them.

competências


The course objectives are two-fold:

- Hands-on approach on Android and iOS programming (lab and homework).

- Focus on mobile frameworks design patterns and architectural options and establish a parallel between them.

After completing the course, students will:

  • Understand: 
    • The specificities of mobile computing as it relates to architectural and software ‘limitations’ when compared with ‘standard’ program paradigms.
    • The architecture, programming model, and features of both Android and iOS. This will include user interface solutions, inter “process” communication mechanisms, persistence and resource management, etc.
  • Be able to: 
    • Propose and implement a mini project in Android and iOS.
    • Discuss the similarities and differences between Android, iOS and enterprise solutions (e.g. J2EE).
    • Identify and select between the existing options for integrating a mobile application within a heterogeneous network (http, SOA, etc ). 
  • Learn to: 
    • Design, implement, and deploy applications in Android and iOS that may interacts with external resources – namely SOA frameworks. 
conteúdos

Module 1 – Introduction to mobile computing    

  •  Basic concepts 
  • Mobility – Historical evolution and current status
  • Mobile and nomadic computing: wireless networks impact on the mobile computing paradigm
  • Mobile Market, Operating systems and mobile devices
  • Strategies and programming environments
  • Future and perspective on mobile devices 

Module 2 – Tecnology 1: iOS

  • Basic concepts
  • Tools and resources 
  • Lab on basic concepts and application development 
  • Project 

Module 3 – Technology 2: Android

  • Basic concepts
  • Tools and resources 
  • Lab on basic concepts and application development 
  • Project 
avaliação

This course will have continuous evaluation (avaliação continua). The assessment will be mainly supported on the course project and will consist of 3 main components:

Personal 30% : based on 1 test and quizzes addressing all modules contents
Projects 70% - based on the application concept and both implementation in Android and in iOS

requisitos
Desejável possuir alguma experiência em programação orientada por objectos (e.g. Java, C++, C#)

metodologia

O focus deste curso é a produção de uma aplicação de software em duas plataformas de computação móvel: iOS e Android.

A disciplina terá dois projectos em cada uma das plataformas e serão os principais resultados da disciplina. Estes deverão integrar todos os conhecimentos adquiridos tanto nas aulas teóricas como nas aulas práticas.

As aulas serão de cariz prático baseadas em guiões. No entanto terão frequentemente uma pequena exposição teórica para suportar  e contextualizar os guiões e projectos.

Os trabalhos serão efectuados por grupos de 2.

bibliografia recomendada

Dada a rápida evolução desta área, qualquer tentativa de estabelecer uma bibliografia definitica é irrealista.

Para além da informação nos sítios officiais – com informação completa e de qualidade - recomendamos as séries da Apress sobre iOS e Android.

Android Developer 
http://developer.android.com/index.html

iOS developer center
https://developer.apple.com/devcenter/ios/index.action

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